Managed to get some time off for my self this week and get back to that f14 modeling exercise that I was doing. This is the third time I’m approaching this aircraft and it’s finally looking like what I had in mind. Will he posting up some modeling notes when my website goes back up online
My current project to keep my self busy while im on the hunt for work after having completed University.
Another day or so and the modeling phase on this should be done, this has taken me around 3 days (around about 3 hours a day) to get this done at this level, another day left before ill start texturing it. Will be posting updates as this progresses.
Finished up some of the detailing work today on the model added some minor vents and fins on the body as well as some fans and grills on the front, so far this is starting to come together. I will begin some more detail work tomorrow on the body (possibly adding some panels) or maybe ill move right to texturing and use that and bump mapping to add texture to this, end of the day this is meant to be a sleek model so i think paneling the body will just take away from that
deadline for this is wednesday when ill go back to resuming animation
Added a fuselage and finalized the thrusters, did some work on the wings and added some volume to the model the cockpit is still drafty dont know how im going to work on that as time goes on, tomorrow i plan to add some details to the fuselage and in other spots here and there to being some life to this model
So the original drop ship for my animtion was dropped (for now, may come in as a secondary later on) because i thought to my self the concept was too heavily inspired from this concept art from a game. Yes at the end of the day as this project is for educational use its fair use but hey i thought if im investing to much time in this project why cut corners. So instead of posting up status updates on this project im going to go over my modeling process and create a fighter / vtol craft to replace the dropship that is currently dropped from my animation.
Stage one, blocked in the main features of the craft nothing fancy here just a few polygon cubes here and there
Finally got around the finishing everything but the head pieces!
Supper happy (for now) with the result the hands need more work though and i plan to get around to that tomorrow as this workless weeked away from mc’donalds has come to an end. My next shift is in some 3 hours and i plan to spend that unwinding to last of us. I actually even managed to touch up those shins and also blocked in a head piece for reference, now to carving in those heads
did some more work on the arms today got the muscles blocked in and did some touching up on the shoulder pads, i think thats it for today as im taking a break to go play last of us for a bit and rest up for the rest of the night
on the agenda for monday is the start work on the hands and then comes the head peaces for each of the main characters, thinking ill start by drawing them in first think i might actually make my target of this week for all the modeling.
Major Update today, Being off work the entire weekend is a blessing! Im able to put in much more work with a calm mind knowing i dont have to do the graveyard shift as mcdonalds. I halted work on the arm but instead worked on the shoulders, tomorrow i plan to do the arm before all im left with is fixing up the legs and designing the heads for my three main characters.
Honestly am super happy with how my modeling skills are being developed my rainguard project featured me just playing around with polygons but this i feel has so much more depth and weight it really pleases me
I aim to have this finished by the end of next week so i can begin work on the drop ships and other non organic models (while they will be more square than this i still aim to display my developed modling skills when compared to my previous rain-guard project)
Now to chill for the rest of the night